

Even without Ballistic Shock, it still can stun a Scrake on headshot.Ī Rail Gun setup only leaves you 6 spare blocks of weight. Having a Crossbow in your arsenal is a wise choice if you plan to conserve the Freeze Grenades for the Fleshpounds. However, don't forget that with a proper skill setup, your Winchester 1894 will be a bit more forgiving as it would let you to one-shot-kill any basic ZED like Clots, Crawlers and Stalkers even on body shots. Good Sharpshooters always know where to aim and when to shoot. It is strongly advised for you to not be a "lone wolf".Īim for the head - that's what all snipers do! Having slow firing weapons with limited ammunition leaves you no room for mistakes. As a "big ZED killer" you should stay at the middle of your team, preferably so you can have an overview on multiple paths and support your team by taking down lone tough targets like Sirens, Husks, Scrakes and Fleshpounds. You are not meant to fight all the ZEDs alone. They get damage bonuses and buffs to their attributes from the respective skills:įire_FlareGun (child of Ballistic_Handgun)

The following weapons and damage types are associated with the Sharpshooter. Skill (Stability): Skill decreases time that it takes to play reload animation by 20% making reload speed 1/0.8 = 25% faster.Skill (Ranger): Stun power multiplier of this skill DOES NOT stack with the multiplier of Ballistic Shock skill, instead, during the ZED Time it overrides it (become x5 instead of x2).Every 2 seconds headshot combo meter goes down by 1, each headshot during this time increases the meter by 1 and resets 2 seconds timer. Each time player scores a headshot skill takes 10% of the current weapon's damage, multiplies it by amount of scored headshots and adds it to the base weapon damage. Skill (Rack 'em Up): Skill becomes active with the first ever shot in the head.Skill as well affect toss rate of grenades making it 0.45s per grenade opposite to standard 0.6 seconds. Skill (Marksman): Skill decreases refire time of the weapon by 25% which effectively increases rate of fire by 33.3%.
Killing floor 2 sharpshooter release date mod#
Recoil reduction is multiplicative with the passive bonus: Recoil Mod = 1x0.75x0.9 = 0.675. Skill (DeadEye): Skill works only with on-perk weapons.Skill (Assassin) / Skill (Ranger): Each time player scores a headshot (not necessary lethal) with on-perk weapons there is additional 5% chance for ZED Time to appear.Sharpshooter's passive recoil bonus works only with on-perk weapons. Recoil itself depends on the player stance. Passive (Recoil): Current recoil modifier of the weapon gets lowered by up to 25%.Passive headshot damage bonus increases incoming damage by listed value which is being applied on both - actual health and head health. Damage modification (passive + skills): Passive damage bonus, Sniper, Stability, Rack 'em Up and DeadEye skills affects damage of all on-perk weapons (including Knife) or on-perk damage types.Stability (reload duration while crouching, diminution) Stability (crouch move speed, times faster) Stability (extra damage, while crouching) Ranger (stun power multiplier, only on headshots, become) Ranger (multiplier overrides effect of Ballistic Shock) Ranger (multiplier DOES NOT stack with Ballistic Shock) Marksman (weapon fire interval diminution) During ZED Time, your head shots with perk weapons will stun any ZED.Īctual Stats Always Prepared (extra grenades)Īlways Prepared (extra maximum spare ammo)Īssassin (ZED Time chance, on head shots) During ZED Time, increase head shot damage with perk weapons 35%.Īny head shots with perk weapons have a 5% chance to trigger ZED Time. Any head shots with perk weapons have a 5% chance to trigger ZED Time.
