

- #Star wars empire at war first order mod mod#
- #Star wars empire at war first order mod plus#
- #Star wars empire at war first order mod series#
These mechanics allow players to interact with the sub-factions in the galaxy for story events.
#Star wars empire at war first order mod mod#
New governing mechanics have also been introduced to the mod as well. These Eras “impact different story events, factions, unit rosters and heroes available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore,” according to the mod’s Steam Workshop page. In “Empire at War Expanded: Fall of the Republic,” Tech Levels are replaced with Eras. Buying a Tech Level gives access to new units that can be built by a faction and gives more building options planetside. In the base game of “Star Wars: Empire at War,” the different levels of technology are separated by Tech Levels.

#Star wars empire at war first order mod series#
These machines range from the inexpensive B1 series of battle droid (roger roger) to the impressively powerful Providence-Class destroyer. The CIS uses large hosts of battle droids and vehicles. This style of fighting leads to lower numbers, but more efficient and powerful Troopers with the best training and the best equipment to complete objectives. Two factions fight is the complete opposite. These factions are active on the galactic map and will be fighting alongside their respective allies. Allies of the CIS are the Trade Federation, Techno Union, Commerce Guild and the InterGalactic Banking Clan.

Aligned with the Republic is the Galactic Republic Sector Forces. There are also other factions battling in the Clone Wars alongside the two heavyweight champions. While the CIS wants to split away from the Republic due to high tax rates and low representation in the senate. The Galactic Republic wants to keep all of the planets it currently has within the Republic. Both factions are vying for control of the galaxy with different end goals in mind. The playable factions are the Galactic Republic’s clone forces and the droid army of the Confederacy of Independent Systems (CIS). The Separatist droid armies threaten to overrun the Republic and no matter who comes out on top, the course of galactic history will be altered forever…” This sets the stage for the Clone Wars. The description for the mod reads: “Palpatine’s machinations and the decay of the Republic have brought the galaxy into the most destructive war it’s ever seen. However, Losses and his modding team will be working on it for the foreseeable future.
#Star wars empire at war first order mod plus#
The mod has made the game look better than ever, plus it focuses on one of the most destructive and corruption-filled eras of the galaxy.īecause the mod just released this weekend, not all of its planned features have been entirely implemented. Just released this weekend, ‘Empire at War Expanded: Fall of the Republic,’ created by Corey Losses and his modding team, have overhauled “Star Wars: Empire at War” with a brand-new mod that focuses on the Clone Wars. The goal is to use the space and ground units available to either faction to capture/liberate the galaxy, using tactics and unique abilities that each has at its disposal. The game focuses on the player taking command of the Galactic Empire or the Rebel Alliance. Released in 2006, “Star Wars: Empire at War” created by Lucas Arts is a grand strategy game set in the years of the Galactic Civil War. More updates are already scheduled to continue to improve the mod.
